I am doing 3D work and I’m having problems with all my walls having a bad glare I am attaching a few pics. my recess lights I turned back the brightness to 50 but it stills happens is that to high yet. or can anyone tell me what else is wrong.
This then what happens when I move camera up to about 9′ high
here is pic forgot to attach it
Hi,
You can try changing the texture properties of the materials on the walls-that may help with how vibrant they look.
In your camera view>select the material paintbrush>select the wall material with the eyedropper >right click on the material in the panel on the right of the screen>add/edit>change/lower emissive,specular, reflection values>apply the new material to your walls.
-LC
Hi ,
Thanks for your help I will try that.
Hi there I am having the same issue. Were you ever able to resolve what was causing it?
I tried adjusting the emissive and specular settings for the material but that didn’t work on my end.
Thank you!
Hello MGL
Welcome to the community great to have you😀
White is a little tricky color I now have a problem that sometimes it doesn’t render as white as I want it.
Make sure you have your realistic mode (it doesn’t look like it’s on that mode) turned on, it’ll look like that in another mode.
If you do a vr it should not turn out like that. I think I was trying to take snippets of my screen at the time and get realistic pics but that doesn’t work.
Let me know if this helps you
Conrad
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